![]() This replay system should leverage the new 4.20 features (I think? That’s why we waited until now at least), and must be done in C++ as everything we have currently is C++. ![]() LoL/DotA/most MOBAs have a similar feature already if you’re familiar. Once game ends or is closed, file gets saved somewhere and we can open that file later and it plays similar to a movie except we have free camera movement. ![]() This is an incredibly important point as we want to be able to make some gameplay trailers and videos using this feature so that requires being able to position the camera in unique angles and rotate all around.Įssentially, game opens, player can enter a command to start recording. We’re a MOBA game and I’d like to be able to record our games and then open them in editor (or client, whatever it is) and be able to replay the game (rewind, pause, forward, etc.) WITH the ability to freely move the camera around during the replay. With the upgrade, we’re also looking to introduce a replay system. Note, we do have a VERY established code base and I expect you to help my other guys if you break something with the upgrade. Circuits and Shields ( ) is looking to hire a new programmer for a quick upgrade and feature job.
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